DR 5 Takes 5 less damage from nonmagical melee and ranged attacks.
Immune Cold The creature is not affected by Cold.
Immune Poison This creature is immune to Poison effects
Melee Reach 2 This creature can make melee attacks against enemies that are up 2 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Slow Gain Slow Attack [Cannot attack and move on the same turn and cannot make more than 1 attack per turn] until the end of its next activation; DC 17
Spell Resistance May ignore spells unless the caster rolls 11+
Ice Storm
sight; radius 4; 20 cold damage, ignore Spell Resistance
Cone of Cold
cone; 30 cold damage; DC 17
LE |
Ice Devil |
EPIC 214 Points |
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35/60 ° Dungeons & Dragons ° © Wizards
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