Hide If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to have the Invisible special ability against that creature. A creature without Blindsight making a ranged attack cannot see or target an enemy with Hide that has such cover. (If the creature with Hide can make a ranged attack, it usually gets a +2 bonus for attacking enemies that cannot see it.) If a creature can trace line of sight to all points of an enemys square from any single point of its square, then the enemy cannot benefit from Hide against that creature.
Immune Paralysis This creature ignores the effects of paralysis
Immune Sleep This creature is immune to sleep effects
Melee Sneak Attack +5 This creature gains +5 bonus on melee damage if it is flanking the defender, or if the defender is stunned, helpless, or unable to see the attacking creature.
Ranged Sneak Attack +5 This creature deals +5 damage on a ranged sneak attack. This works just like Melee Sneak Attack, but the creature must be making a ranged attack within 6 squares of the target, and the defender must be either stunned, helpless, or unable to see the acting creature.
Scout Instead of placing this creature on your assembly tile at the start of the skirmish, you may place it on a feature tile of your choice that does not already have a creature on it. Two Scout creatures can't set up on the same feature tile. If this creature enters the battle grid after the first turn, it enters like any other creature.
LE |
Greenspawn Sneak |
6 Points |
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32/60 ° Dungeons & Dragons ° © Wizards
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