Disguise Self Until it attacks or casts a spell, this creature has Invisible.
Immune Sonic This creature is not affected by Sonic.
Melee Reach 2 This creature can make melee attacks against enemies that are up 2 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Skein of Shadow self; until the end of its next turn, this creature has Conceal 11
Fireball sight; radius 4; 20 fire damage; DC 15
Chaos Hammer sight; radius 4; lawful creatures take 20 damage; DC 16
Fear cone; morale save
CE |
Green Slaad |
41 Points |
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53/60 ° Dungeons & Dragons ° © Wizards
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