Cleave Once per turn, after this creature destroys an enemy by reducing its hit points to 0 with its melee attack (even an attack of Opportunity), it can immediately make one extra melee attack against another enemy. If the acting creature can make more than one melee attack, it uses the same one that destroyed the first enemy.
Double Damage From Cold Cold damage is multiplied by 2 when affecting this creature.
Forge Blessing Creatures in your warband deal magic damage.
Immune Fire The creature is not affected by Fire.
Melee Reach 2 This creature can make melee attacks against enemies that are up 2 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
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Fire Giant Forgepriest |
84 Points |
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31/60 ° Dungeons & Dragons ° © Wizards
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Description:
Fire giants are brutal, ruthless, and militaristic. They are tall but squat, resembling huge dwarves. They have coal-black skin, flaming red or bright orange hair, and prognathous jaws that reveal dirty ivory or yellow teeth. An adult male is 12 feet tall, has a chest that measures 12 feet around, and weights about 7,000 lbs. They wear sturdy cloth or leather garments colored red, orange, yellow, or black. Warriors wear helmets and chainmail of blackened steel.
Reference: 3E Monster Manual, Pg. 101
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