Melee Reach 2 This creature can make melee attacks against enemies that are up 2 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Powerful Charge 10 Melee damage +10 when charging
Whirlwind Attack On its turn, if this creature moves no more than 1 square, it can make a separate melee attack against an enemy within its Melee Reach
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Centaur War Hulk |
58 Points |
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15/60 ° Dungeons & Dragons ° © Wizards
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Description:
Centaurs are woodland beings who shun the company of outsiders. They are deadly archers and even more fearsome in melee. Among their own kind, centaurs are socialable creatures, but they have been known to become rowdy, boorish, and aggressive when under the influence of alcohol. Lone centaurs are usually males out hunting or scouting.
Reference: D&D 3E Monster Manual I, Pg. 33
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