Smite +5 This creature can deal +5 additional damage with a melee attack. You must declare the use of the ability before making the attack. This counts as one use even if the attack misses.
Summon Monster III
1 evil Elemental or evil Outsider with total cost of 15 or less.
LE |
Human Cleric of Bane |
57 Points |
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MELEE ATTACK
+7 (10 Magic)
TYPE
Humanoid (Human)
COMMANDER 4
Followers gain Melee Attack +4 and Melee Damage +5 against creatures that are out of command or routing
SPECIAL ABILITIES
Smite +5
SPELLS
1st
- Magic Weapon
2nd
- Sound Burst
3rd
- Summon Monster III
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35/60 ° Dungeons & Dragons ° © Wizards
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