Blind-Fight This creature can roll twice against an enemy creatures Conceal ability when making a melee attack. If either result is a success, the attack hits. This creature can also move at normal speed even if it cannot see. Attackers that this creature cannot see do not gain an attack bonus against it. Creatures with Blind-Fight are immune to Gaze Attacks. A creature with Blind-Fight still cannot see invisible enemies, so it cannot make attacks of opportunity against them.
Conceal 6 When another creature gets an attack result against this creature that would be a hit, the attacker must roll 1d20. If the result of the second roll equals or exceeds 6, the attack hits; otherwise, it automatically misses. Even a natural 20 on the attack roll misses if the attackers roll against Conceal fails. If several effects grant Conceal to a creature, only the highest rating applies.
Mobility +4 AC against attacks of opportunity.
Scout Instead of placing this creature on your assembly tile at the start of the skirmish, you may place it on a feature tile of your choice that does not already have a creature on it. Two Scout creatures can't set up on the same feature tile. If this creature enters the battle grid after the first turn, it enters like any other creature.
Spell Resistance May ignore spells unless the caster rolls 11+
Unique This creature is one of a kind. You cannot have more than one Unique creature with the same given name in your warband.
CG |
Drizzt, Drow Ranger |
87 Points |
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MELEE ATTACK
+15/+15/+10 (10 Magic + 5 Cold)
TYPE
Humanoid (Elf, Drow)
COMMANDER 3
Unique followers gain Attack +3, Damage +5, and Save +3
WARBAND BUILDING
Unique LG creatures are legal in your warband
SPECIAL ABILITIES
Unique
Blind-Fight
Conceal 6
Mobility
Scout
Spell Resistance
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14/60 ° Dungeons & Dragons ° © Wizards
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