Blindsight This creature can detect enemies by using nonvisual senses. It automatically succeeds on rolls against an enemy creatures Conceal ability. It can also move at normal speed even if it cannot see. Attackers this creature cannot see do not gain an attack bonus against it. This creature ignores Gaze Attacks, invisibility effects, and the Hide ability.
Cleave Once per turn, after this creature destroys an enemy by reducing its hit points to 0 with its melee attack (even an attack of Opportunity), it can immediately make one extra melee attack against another enemy. If the acting creature can make more than one melee attack, it uses the same one that destroyed the first enemy.
Death Blow
As Death Attack, but no Sneak Attack required; DC 17
DR 5 Takes 5 less damage from nonmagical melee and ranged attacks.
Immune Electricity The creature is not affected by Electricity.
Immune Poison This creature is immune to Poison effects
Melee Reach 2 This creature can make melee attacks against enemies that are up 2 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Resist Acid 10 This creature takes 10 less damage from Acid attacks.
Resist Cold 10 This creature takes 10 less damage from Cold attacks.
Resist Fire 10 This creature takes 10 less damage from Fire attacks.
CE |
Aspect of Orcus |
91 Points |
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47/60 ° Dungeons & Dragons ° © Wizards
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