Blindsight This creature can detect enemies by using nonvisual senses. It automatically succeeds on rolls against an enemy creatures Conceal ability. It can also move at normal speed even if it cannot see. Attackers this creature cannot see do not gain an attack bonus against it. This creature ignores Gaze Attacks, invisibility effects, and the Hide ability.
DR 5 Takes 5 less damage from nonmagical melee and ranged attacks.
Dual Activation This creature can take two turns in each round; each turn counts as one of your activations in that phase.
Immune Electricity The creature is not affected by Electricity.
Immune Poison This creature is immune to Poison effects
Melee Reach 2 This creature can make melee attacks against enemies that are up 2 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Resist Acid 10 This creature takes 10 less damage from Acid attacks.
Resist Cold 10 This creature takes 10 less damage from Cold attacks.
Resist Fire 10 This creature takes 10 less damage from Fire attacks.
CE |
Aspect of Demogorgon |
101 Points |
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45/60 ° Dungeons & Dragons ° © Wizards
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