DR 5 Takes 5 less damage from nonmagical melee and ranged attacks.
Incited Each round, this creature must activate before any nonincited creatures in its warband
Melee Reach 2 This creature can make melee attacks against enemies that are up 2 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Requires Commander This creature requires a commander. When you set up your warband, choose which commander is the required one. If the required commander is eliminated, this creature is also eliminated, and both score points for your opponent.
Whirlwind Attack On its turn, if this creature moves no more than 1 square, it can make a separate melee attack against an enemy within its Melee Reach
CG |
Large Air Elemental |
29 Points |
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20/60 ° Dungeons & Dragons ° © Wizards
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