Fearless This creature automatically succeeds on morale saves. It cannot be frightened.
Flight This creature can fly over the battle grid instead of moving on the surface, landing at the end of its move. It isnt slowed by terrain features that normally slow movement, such as difficult terrain or statues. It must still fly around walls (which extend to the ceiling of the dungeon). It can move over pits but cannot end its movement on them. A flying creature is immune to Entangle effects. This creature can move and even charge through squares that other creatures occupy (though it cannot end its movement in a space occupied by another creature or in an illegal position). It ignores attacks of opportunity from enemies after the first square of movement during its turn. (It spends that first square taking off.)
Gaze Attack Replaces attacks; range 6; 15 damage, living creatures only; DC 17
Hide If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to have the Invisible special ability (see that entry, below) against that creature. A creature without Blindsight making a ranged attack cannot see or target an enemy with Hide that has such cover. (If the creature with Hide can make a ranged attack, it usually gets a +2 bonus for attacking enemies that cannot see it.) If a creature can trace line of sight to all points of an enemys square from any single point of its square, then the enemy cannot benefit from Hide against that creature.
Incorporeal This creature is ghostly and insubstantial. Any time this creature would be damaged by an attack, or by a spell or special ability, the acting player rolls ld20. On a result of 11 or higher, this creature takes no damage (and the hit counts as a miss if the roll is made for an attack). It does not, however, get a chance to avoid attacks from other Incorporeal creatures.
This creature's movement is not affected by terrain. It can even move through walls and over pits, though it cannot see through walls. It cannot end its movement on a pit, inside a wall, or in any other illegal position. If it is in or behind a wall, enemies cannot make attacks of opportunity when it moves.
This creature can move and even charge through creatures that don't have the Incorporeal ability, but it can't end its movement in a square occupied by a creature.
Possession Replaces attacks; touch; living target deals damage to itself with your choice of 1 of its own melee attacks; DC 20 negates
LE |
Ghostly Consort |
35 Points |
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41/60 ° Dungeons & Dragons ° © Wizards
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