Disruptive Until this creature makes a melee attack, you cannot add Commander ratings to your initiative roll
Melee Reach 2 This creature can make melee attacks against enemies that are up 2 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Pounce When charging, this creature can make all its melee attacks (instead of just one) against the target of its charge. Each attack gets the +2 bonus for charging.
Powerful Charge 10 Melee damage +10 when charging
Regeneration 5 This creature heals 5 hp at the start of its turn.
CE |
Feral Minotaur |
32 Points |
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53/60 ° Dungeons & Dragons ° © Wizards
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