DR 5 Takes 5 less damage from nonmagical melee and ranged attacks.
Flight This creature can fly over the battle grid instead of moving on the surface, landing at the end of its move. It isnt slowed by terrain features that normally slow movement, such as difficult terrain or statues. It must still fly around walls (which extend to the ceiling of the dungeon). It can move over pits but cannot end its movement on them. A flying creature is immune to Entangle effects. This creature can move and even charge through squares that other creatures occupy (though it cannot end its movement in a space occupied by another creature or in an illegal position). It ignores attacks of opportunity from enemies after the first square of movement during its turn. (It spends that first square taking off.)
Resist Acid 10 This creature takes 10 less damage from Acid attacks.
Resist Cold 10 This creature takes 10 less damage from Cold attacks.
Resist Electricity 10 This creature takes 10 less damage from Electricity attacks.
Smite Evil 10 This creature can deal 10 additional damage with a melee attack against an Evil enemy. You must declare the use of the ability before making the attack. This counts as one use even if the attack misses.
Spell Resistance May ignore spells unless the caster rolls 11+
CG |
Celestial Pegasus |
32 Points |
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15/60 ° Dungeons & Dragons ° © Wizards
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