Blind-Fight This creature can roll twice against an enemy creatures Conceal ability when making a melee attack. If either result is a success, the attack hits. This creature can also move at normal speed even if it cannot see. Attackers that this creature cannot see do not gain an attack bonus against it. Creatures with Blind-Fight are immune to Gaze Attacks. A creature with Blind-Fight still cannot see invisible enemies, so it cannot make attacks of opportunity against them.
Melee Reach 2 This creature can make melee attacks against enemies that are up 2 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Poison 5 damage whenever poisoned creature activates; DC 17
Spell Resistance May ignore spells unless the caster rolls 11+
Cause Fear
range 6; target creature of level 5 or below makes a morale save
Suggestion
range 6; Confusion, save at the end of affected creature's turn; DC 16
CE |
Yuan-Ti Abomination |
48 Points |
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59/60 ° Dungeons & Dragons ° © Wizards
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