Description:
These intelligent, mobile mushrooms are among the more unusual creatures that live deep beneath the ground. Myconids are gentle, quiet, shy and thoughtful. They always view outsiders with distrust because they assume that all strangers are destructive and violent. To ensure that they can live in peace, they usually make their homes far from the more commonly traveled subterranean paths. Myconid Guards are sixteen to twenty years old. They are charged with the defense of the Circle. They are fairly aggressive in combat, at least by Myconid standards. Their preferred attack is their passification spores, though they can use their slam attacks if forced into melee.
Reference: D&D 3rd Edition Monster Manual II, Pg. 154
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