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Grell
(Death Knell Set)

All pictures © Wizards of the Coast (WotC)


Lawful Evil Faction
LE
Grell
26
Points
LEVEL
5
SPEED
F6
AC
16
HP
35
MELEE ATTACK
+4/+4/+4/+4 (5 + Paralysis)

TYPE
Aberration

SPECIAL ABILITIES
Blindsight
Flight
Immune Electricity
Immune Paralysis
Melee Reach 2
Paralysis





35/60Uncommon ° Dungeons & Dragons ° © Wizards
Grell

Description:

These horrible, misshapen creatures resemble giant, floating brains with tentacles. They inhabit dungeons, underground passages, remote caves, and other places where light never reaches. Humanoids of all kinds are their favorite prey.

A grell prefers to wait in ambush for potential prey. When a suitable target passes, the monster attempts to paralyze it with its tentacles, then escape to its lair with its helpless prey. Grells are cunning enough to avoid direct confrontations with large groups, since they are aware of the dangers that foes capable of teamwork can present.

Reference: D&D 3E Monster Manual II, Pg. 121



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