Aura of Protection from Evil
This creature and adjacent creatures gain +2 AC against evil creatures.
Replaces attacks: cone; 25 fire damage; DC 16
Takes 5 less damage from nonmagical melee and ranged attacks.
This creature can fly over the battle grid instead of moving on the surface, landing at the end of its move. It isnt slowed by terrain features that normally slow movement, such as difficult terrain or statues. It must still fly around walls (which extend to the ceiling of the dungeon). It can move over pits but cannot end its movement on them. A flying creature is immune to Entangle effects. This creature can move and even charge through squares that other creatures occupy (though it cannot end its movement in a space occupied by another creature or in an illegal position). It ignores attacks of opportunity from enemies after the first square of movement during its turn. (It spends that first square taking off.)
When charging, this creature can make all its melee attacks (instead of just one) against the target of its charge. Each attack gets the +2 bonus for charging.
Resist Acid 5
This creature takes 5 less damage from Acid attacks.
Resist Cold 5
This creature takes 5 less damage from Cold attacks.
Resist Electricity 5
This creature takes 5 less damage from Electricity attacks.
Resist Fire 10
This creature takes 10 less damage from Fire attacks.
Cure Serious Wounds
touch; heal 30 hp
sight; radius 4; 20 damage to evil creatures or
25 damage to evil Outsiders; DC 16
touch; remove Poison, and target creature gains Immune Poison.
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